Getting a 1-to-1 Photorealistic Rendering of Your Optical Designs

LucidShape CAA features a Visualize Module that allows automotive lighting engineers and designers to create physically correct photorealistic images throughout the product development process to accurately predict how the lighting system is perceived by the human eye. Early in the development process, photorealistic images are used to assess design or material alternatives and whether they meet styling objectives. Once the design concept has been selected, they provide valuable feedback to the optical engineer evolving the design to meet all requirements, and having physically accurate images facilitates targeted design changes. Prior to the design freeze, the product team can review them with the management team, customer, and other stakeholders to ensure that everyone is satisfied the product’s visual appearance, setting clear expectations for the final product.

In this talk:

  • You will learn how the LucidShape CAA V5 Based Visualize module could help you get a photorealistic rendering of your designs.
  • You will see how to create a source to get a photographic environment creating an impression of immersion.
  • You will discover the Human Eye Vision Image (HEVI) parameters and how to play with them to obtain a simulation result comparable 1 to 1 to your real prototype.
  • You will observe how the Backward GPU Simulation could permit you saving days of simulation time.
  • Some specific examples of lit and unlit appearances will be presented such as headlamps, stop lamps, light guides, and many more!

Who Should Attend?

  • Optical engineers who want to learn more about realistic rendering.
  • Managers who want to understand better how photorealistic images can be obtained.
  • Marketing specialists interested in generating marketing material. 


Julien Goechnahts

Senior Applications Engineer

Julien Goechnahts is a senior application engineer in Munich, Germany for the Optical Solutions Group at Synopsys.

Mr. Goechnahts is an expert in the field of light simulation and its applications in a range of industries, including automotive, aerospace, and general lighting.

He is a graduate of Télécom Physique Strasbourg where he majored in Photonics.

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